AROS by PALMA

A sort of temporary playground in Loreto square

Project Specs

Design:
Location:
Materials:

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Appreciation towards PALMA for providing the following description:

“AROS”是墨西哥市政府举办的“城市玩具”竞赛的冠军作品。这项比赛旨在为历史城区,特别是Loreto广场区域设计一个临时性的游乐场地。

AROS is a winning proposal for the “Urban Toys” competition that was commissioned by Laboratorio para la Ciudad and the Mexico City government. The objective of the competition was to develop a sort of temporary playground in the historical center of the city, specifically in Loreto square.

设计师将游戏场地设置在标志性的广场喷泉周围,以避免对广场上的交通和日常活动形成阻碍。设计师利用广场上既有的长椅等元素创造了一个安全而独特的环境,孩子们可以在这里自由地嬉戏和探索。设计围绕不同的游戏类型构建出了一个适合儿童玩耍的物理空间。两个圆环状的坡地以同心圆的形式放置,带来有趣的水平变化。水池上的织网在鼓励互动游戏的同时还起到了保障安全的作用。

By placing the project within the confines of the iconic plaza fountain, we take advantage of the spontaneous play that already takes place. In addition, we avoid interrupting the everyday flow and activities of people on this square. By using the preexisting elements of the square such as benches we create a safe and visible environment where children can explore freely. The design is built around the different types of play which are influenced the most by the physical space around the child. In the case of physical play, this relationship is the strongest. Two circular ramps with opposite slopes are placed concentrically, which results in playful level variations. Together with the water element and the net, these obstacles produce moments of moderate risk which encourage interaction and dynamic play.

▼Loreto广场鸟瞰,aerial view of Loreto square

▼游戏场地被设置在标志性的广场喷泉周围,the project is placed within the confines of the iconic plaza fountain

同心圆的设计还设置了一系列物理和意志上的“障碍”。在从最低点进入第一个圆环之后,如果想要到达第二个圆环,就必须至少先走完第一个圆环的四分之一,而在到达最内部的圆环之后,还有“水”与“织网”这两个新的“难关”需要克服。这种层次丰富的设计十分有利于开展规则明确或具有互动性的游戏。

The concentric nature of the proposal also creates a series of thresholds which can be real or imaginary. Access to the first ring is open at the lowest point. However, in order to get to the second ring, the child must walk at least a quarter of the way around the circle. From here, the child must overcome the third obstacle; the water and net. All these layers, thresholds and observation points are great for made-up rule play and socio dramatic games.

▼水池近景,detailed view

▼两个圆环状的坡地以同心圆的形式放置,带来有趣的水平变化,two circular ramps with opposite slopes are placed concentrically, which results in playful level variations

▼水池上的织网在鼓励互动游戏的同时还起到了保障安全的作用,together with the water element and the net, the obstacles produce moments of moderate risk which encourage interaction and dynamic play

圆环中央的喷泉在开启时将带来刺激的感官体验,在关闭时也可用作普通的游戏场地。灵活的功能使其超越了普通的游乐设施,甚至可以被用作一个社区性的交流和集会场所。

The ramps temporarily envelop the fountain which creates a sensory experience when the fountain is on but can also be used as a dry game. This versatility allows for its use to go beyond a simple playground game in order to connect with the community and even be used as a small forum space.

▼孩子们在“城市玩具”中玩耍,kids playing in the “urban toy”

▼轴测图,axon

▼平面图,plan

▼立面和剖面图,elevation and section

AROS – “Urban Toys” competition / Loreto Square – 1st prize
Proyect: PALMA (Ilse Cardenas, Regina de Hoyos, Diego Escamilla, Juan Luis Rivera)
Teams: Tonatuh Armenta
Contractor: La Invencible
Photography: Onnis Luque
Locaton: Loreto Square, Historic Center, Mexico City
Year: 2018
Area: 140m2

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